Stylized Hand painted 2.5D Tree scene

Hello, this is my assignment for week 2 of the CGMA course: Creating Stylized Game Assets by Ashleigh Warner. I had one week to create this 2.5D tree scene from painting to final render. It was great to learn the 2.5D workflow and how to create alphas to work in 3D space to be used in games. I painted the assets in Krita, then imported them and made them into geometry in blender. final render done using Sketchfab. Special thanks to Ashleigh and Phillip for their feedback!

Final render of the Tree scene after applying instructor feedback. Rendered using Blender's Eevee renderer.

Final render of the Tree scene after applying instructor feedback. Rendered using Blender's Eevee renderer.

Sketchfab viewer

Tree trunk and 'tree hair' alphas painted in Krita.

Tree trunk and 'tree hair' alphas painted in Krita.

Hand painted assets for the tree scene.

Hand painted assets for the tree scene.

My original concept sketch for the tree.

My original concept sketch for the tree.