Cache of the First Ones

I had the opportunity to work with World of Warcraft's lead prop artist Jordan Powers during his Brushforge Aeon Core mentorship class. I chose to make a chest based on the World of Warcraft zone: Zereth Mortis. It was a lot of fun rendering both organic and mechanical elements and materials and I find that zone really interesting! I used Blender for modeling and UV's, 3D coat and a mix of Krita and Photoshop to paint the textures. I absolutely love hand painting game assets, and I'm so happy to have improved on my speed and efficiency during Jordan's mentorship.

Thumbnail image of chest.

Thumbnail image of chest.

Sketchfab viewer!

Front close-up view.

Front close-up view.

close up view.

close up view.

Back view.

Back view.

Alpha cards for my environment set dressing.

Alpha cards for my environment set dressing.

Wireframe and polycount, total triangle count (including alphas, base, etc.) was 7666 tris.

Wireframe and polycount, total triangle count (including alphas, base, etc.) was 7666 tris.

UV's. The Textures are 1024 X 1024 resolution except for the arches which I used a rectangle 1024 X 512 pixel layout. All hand-painted textures.

UV's. The Textures are 1024 X 1024 resolution except for the arches which I used a rectangle 1024 X 512 pixel layout. All hand-painted textures.

Concept art & ideas for the chest. Thanks again to Jordan for the design feedback and paint-overs.

Concept art & ideas for the chest. Thanks again to Jordan for the design feedback and paint-overs.