I had the opportunity to work with World of Warcraft's lead prop artist Jordan Powers during his Brushforge Aeon Core mentorship class. I chose to make a chest based on the World of Warcraft zone: Zereth Mortis. It was a lot of fun rendering both organic and mechanical elements and materials and I find that zone really interesting! I used Blender for modeling and UV's, 3D coat and a mix of Krita and Photoshop to paint the textures. I absolutely love hand painting game assets, and I'm so happy to have improved on my speed and efficiency during Jordan's mentorship.
Sketchfab viewer!