Abyssal Cache

Hello! This is one of the props I worked on for the game: Age of the Deep. I was tasked with designing, modeling and texturing a prop for use in game as a loot drop pickup item. The design theme was "mermaid tech". I enjoyed creating and optimizing the model for use in Unreal Engine.

Front view rendered in Marmoset.

Front view rendered in Marmoset.

Low poly model & retopology made in Blender. Sculpted in Zbrush. Baked in Marmoset, Textured in Substance Painter.

Low poly model & retopology made in Blender. Sculpted in Zbrush. Baked in Marmoset, Textured in Substance Painter.

High poly sculpt in Zbrush.

High poly sculpt in Zbrush.

In-game screen shots of the prop in Unreal Engine.

In-game screen shots of the prop in Unreal Engine.

I created two 1024X1024 texture sets for the prop. Maps include: Base color, normal, and packed roughness, AO and metallic.

I created two 1024X1024 texture sets for the prop. Maps include: Base color, normal, and packed roughness, AO and metallic.