The Mount Blade-shortsword

My submission for the Mount & Blade 2: Bannerlord creative competition 3D contest. The guidelines for the entry were to create a weapon set for the Calradian Royal Armory. Modeled low poly and LOD's in Blender, sculpted high poly in Zbrush. Textured in substance painter then rendered in Marmoset Toolbag.

Beauty render and the project thumbnail.

Beauty render and the project thumbnail.

Close-up of the sculpted high poly model in Zbrush, then baked in marmoset to the low poly version.

Close-up of the sculpted high poly model in Zbrush, then baked in marmoset to the low poly version.

The Sword needed to be split into different parts for the games crafting system. I modeled the blade, guard, grip and pommel as separate objects, but all using the same texture map.

The Sword needed to be split into different parts for the games crafting system. I modeled the blade, guard, grip and pommel as separate objects, but all using the same texture map.

Wireframes and the 5 levels of detail in addition to the highest LoD which had to be 4000 tris or under with all the crafting pieces together.

Wireframes and the 5 levels of detail in addition to the highest LoD which had to be 4000 tris or under with all the crafting pieces together.

All the pieces of the sword needed to fit onto the same UV map.

All the pieces of the sword needed to fit onto the same UV map.

Turntable of the sword.

Take a look around with the Marmoset viewer!